Cobalt v114 Alpha change-log

October 29th, 2012, Cobalt, Updates & Patches

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Notice that we forgot to hide the adventure button, but trying to start an adventure will not work and will generate a bunch of error messages. This is known. It is not supposed to work yet.

Hi! We have updated Cobalt to v114 and this time aside from the bug fixes and tweaks (among other things fixing a horrible memory leak which caused the game to slow down to a crawl after some time of playing), we have mainly been working on things for adventure. This means that most of the things new, you will not really notice yet. These things include hulls, lots and lots of tiles, worlds with connected instances of stages and adventure with logic for everything related to the progress of that.

You will notice hulls here and there which we added for fun in some maps, just to see how they work in practice.

house

The added tiles are not used in any of the current maps, but here is a sneak peak of what is to come:

ship

Behind the scenes footage of some of the new editing stuff:

adventure

Hit the jump for the full change log:

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thewreck’s developer musings 2

October 11th, 2012, Cobalt, Musings, thewreck

Hi! In this post I will be musing on the following topics:

  • Metalface hull types and equipment
  • Map competition
  • Adventure art

Hit the jump for the full read!

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Cobalt v112+v113 Alpha change-log

September 18th, 2012, Cobalt, Updates & Patches

We updated to v112 without telling anyone because we found some bugs right after we uploaded. So this is the changelog for both 112 and 113!

Hi!

We have now updated Cobalt again, and this time it is mainly a bug-fixing update. The main progress that has been made is on the adventure stuff which is still not part of the alpha just yet.

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Cobalt v111 Alpha change-log

August 28th, 2012, Cobalt, Updates & Patches

Hi again!

We have updated Cobalt again! Hit the jump for the full change-log!

111

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thewreck’s developer musings 1

August 25th, 2012, Cobalt, Cobalt Forum, Competitions, Game Development, Map Editor, thewreck

Hi! In this post I will be musing on the following topics:

  • The last couple updates
  • A new reload related feature
  • Outdoor climate colors
  • A community lead map making contest

Hit the jump for the full read!

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Cobalt v110 Alpha change-log

August 21st, 2012, Cobalt, Updates & Patches

This is only a tiny hotfix for the shop-buying crash in v109. Lets hope this is the last fatal bug now!

Bug-Fixes:

  • Fixed buying stuff in shops crash.

Cobalt v109 Alpha change-log

August 21st, 2012, Cobalt, Updates & Patches

Hi again! v108 brought in a really nasty bug that has been affecting many people. Thank you very much for your patience and understanding with the fact that this game is still heavily in development! While we always try to keep bugs at a minimum, realistically there will probably be more in the future. So thank you again for your understanding!

Aside from fixing the instability in v108, v109 adds a number of changes.

Rail weapons have now matured into a more finished shape and are starting to feel like a worthy part of the game. Another big change is that regular bullets, like slugger bullets and matter shots will no longer collide with each other, but instead only with explosives and throwables. This reduces the annoyance certain situations where auto-aim would aim at things you absolutely did not want to shoot at and I feel has made combat less confusing. We have also rebalanced all aim-ranges for guns to that they better match their effective range and improved the usage of scopes.

hit the jump for the full change-log!

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Cobalt v108 Alpha change-log

August 16th, 2012, Cobalt, Updates & Patches

Hi again! This is a small update with mainly bug fixes for v107! Hit the jump for the full change-log!

Edit: v108 added a new crash related to touching active tiles. I have fixed this and some other things, but please post all crash error screenshots you get (can be found in the cobalt directory) and send them to us so that we can include fixes for those before v109 which should be asap!

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Cobalt v107 Alpha change-log

August 14th, 2012, Cobalt, Game Development, Updates & Patches

Hi everyone! It is time for another Cobalt update! Start the launcher and update or head over to PlayCobalt.com to download the latest!

This version has lots of bugs fixes, alterations and new content in it. We have been working on this for quite some time, and while it contains a lot, it also contains a great deal of behind the scenes work in preparation for the previously called campaign – adventure mode. We don’t have anything fun to show from the campaign stuff in this version, but much of the work we are doing should shine through in the new maps, the new polish and the new features.

Dont forget to post bugs at http://getsatisfaction.com/cobalt or discuss the game at http://www.cobaltforum.net/

Join us in the channel #cobalt on espernet on IRC if you want to chat!

Hit the jump for the full change-log!

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Our No More Sweden games

July 30th, 2012, Friends, Indie Life, No More Sweden, Uncategorized

Hello! During the week-end of 19-22 we attended No More Sweden 2012. During this annual event we meet and hang with other indie developers and friends as well as take part of the game jam. The jam hands each team three words of which you are supposed to base a game that should be made within 48hrs. We made Cells based on the words evolution, simulation and one button. The game was completed in 12hrs and turned out pretty cool and addictive.

Besides Cells, we also made another game, headed by Tommaso, called EvoBeat. EvoBeat was created based on the same words as above

Download Cells here, and be sure to read the readme! Grab a friend, play it, have fun and let us know what you think!

Download EvoBeats here.


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