Archive for the ‘Cobalt’ Category

August 21st, 2012

Cobalt v109 Alpha change-log

Hi again! v108 brought in a really nasty bug that has been affecting many people. Thank you very much for your patience and understanding with the fact that this game is still heavily in development! While we always try to keep bugs at a minimum, realistically there will probably be more in the future. So thank you again for your understanding!

Aside from fixing the instability in v108, v109 adds a number of changes.

Rail weapons have now matured into a more finished shape and are starting to feel like a worthy part of the game. Another big change is that regular bullets, like slugger bullets and matter shots will no longer collide with each other, but instead only with explosives and throwables. This reduces the annoyance certain situations where auto-aim would aim at things you absolutely did not want to shoot at and I feel has made combat less confusing. We have also rebalanced all aim-ranges for guns to that they better match their effective range and improved the usage of scopes.

hit the jump for the full change-log!

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August 16th, 2012

Cobalt v108 Alpha change-log

Hi again! This is a small update with mainly bug fixes for v107! Hit the jump for the full change-log!

Edit: v108 added a new crash related to touching active tiles. I have fixed this and some other things, but please post all crash error screenshots you get (can be found in the cobalt directory) and send them to us so that we can include fixes for those before v109 which should be asap!

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August 14th, 2012

Cobalt v107 Alpha change-log

Hi everyone! It is time for another Cobalt update! Start the launcher and update or head over to PlayCobalt.com to download the latest!

pewpew

This version has lots of bugs fixes, alterations and new content in it. We have been working on this for quite some time, and while it contains a lot, it also contains a great deal of behind the scenes work in preparation for the previously called campaign – adventure mode. We don’t have anything fun to show from the campaign stuff in this version, but much of the work we are doing should shine through in the new maps, the new polish and the new features.

Dont forget to post bugs at http://getsatisfaction.com/cobalt or discuss the game at http://www.cobaltforum.net/

Join us in the channel #cobalt on espernet on IRC if you want to chat!

Hit the jump for the full change-log!

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July 18th, 2012

Where is my update?

Hello friends!

When we decided we would start with pre-orders and alpha access for Cobalt we had only one concern – that every now and then we would not be able to update as often as we or you, the community, would like to. Right from the start we knew we had one such hurdle to overcome – getting Cobalt ready for the single player/co-op campaign.

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May 10th, 2012

Cobalt v106 Alpha

If you log in to Cobalt you’ll notice there’s a new update! This update is just one tiny fix:

  • Recompiled game.exe to get rid of new DirectX dependencies (the “missing dll” error message)

Cheers!

/ jeb_

May 9th, 2012

Cobalt v105 Alpha change-log

Hi again! V105 Alpha is ready and it contains fixes and tweaks to the editor and game and a new map by Frall!

During the past couple of weeks I (thewreck) have been working on laying the technological groundwork for the campaign. There has been and still is a bunch of structure dearly in need of restructuring, and that is what I’m focusing on now.

Kinten has been working on producing content for the campaign and realizing some of the concepts made by a man named Erik! I would love to show some them but that will have to wait until we know how things turnout ingame!

Frall has been streaming himself developing maps for Cobalt daily during office hours central European time. If you are interested in seeing maps being made real-time, or if you just want to hang out in the chat with others and discuss mapping, that is a great place to meet up!

Hit the jump for the full change-log!

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April 18th, 2012

Cobalt Alpha Editor Tips from Puffdot

Are you looking for help on how to use the editor? Do you need to know how to rotate or scale a tile?

Puffdot on the cobalt forums has a great post that summarizes the hot-keys as well a number of other tips!

http://www.cobaltforum.net/topic/1659-tutorial-how-to-use-the-editor/

April 10th, 2012

Cobalt v104 Alpha change-log

This is more or less a bug-fix update for v103!

Alterations:
profile names can now contain numbers as well as a number of special characters.
Bug-Fixes:
Loading of some maps would crash because of trying to index status
Placing tiles in the editor with a default id would crash the editor.
hud now doesnt restart when moving through doors
alarms would after being triggered many times lag the game down to a halt.
some menus in the profiles had the options jumbled
the old maps that would show up in the v103 menu will now be deleted in an ungly manner. This means that you cannot use those map names for now since they would be deleted…. =)… will remove this function in a later patch.

change-log

Alterations:

  • profile names can now contain numbers as well as a number of special characters.

Bug-Fixes:

  • Loading of some maps would crash because of trying to index status
  • Placing tiles in the editor with a default id would crash the editor.
  • hud now doesnt restart when moving through doors
  • alarms would after being triggered many times lag the game down to a halt.
  • some menus in the profiles had the options jumbled
  • the old maps that would show up in the v103 menu will now be deleted in an ungly manner. This means that you cannot use those map names for now since they would be deleted…. =)… will remove this function in a later patch.
April 9th, 2012

Cobalt v103 Alpha change-log

Hi!

Cobalt v103 Alpha is finally ready, and it contains improvements in many spread out unrelated areas, however, the biggest addition is the Map Editor! For the people who have accessed the editor previously, there is a huge amount of unlisted changes that have been made, but for the others, this will simply be the first encounter with making your own maps.

Bugs discovered post upload:

  1. Due to the reorganization of the maps, there are some oddities if you are updating from v102. You might see some duplicate maps with different names in your menu. If this happens, reinstall the game from a v103, or clean out the maps folder prior to updating. (all map files that does NOT have a .localization file next to it are old.)
  2. The map editor will crash if you try to place a tile that has a default ID (which goes for a lot of important tiles). This crash is bad enough that if you are already using the map editor, it is advisable to keep separate installations.

If you find bugs, please post them at http://getsatisfaction.com/cobalt/ we will be making another update tomorrow!

Hit more to read all about it!

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April 3rd, 2012

Back from USA!

Hi everyone!

As some of you may know, many in Mojang and the whole lot of them Oxeye went to GDC/IGF this year. For me (thewreck) it was mostly to visit enchanting San Francisco and meet (hug) other developers, while for others – like notch who had speaking obligations – things were a bit less casual. Even while engorging myself in all the casual fun I managed to fit a bunch of work on Cobalt, alas I managed to catch the flu and was knocked out for the better part of the weekend following gdc.

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