Delays and all that has got to be one of the most depressing parts about game development. I’m really looking forward to getting the alpha out so people can start digging their teeth into the game!
However, the fact of the matter is that the alpha is not possible to deploy yet =(.
We are working to release the alpha as soon as possible, and to avoid unnecessary speculation, I will not guess about any ETA.
I am very excited about getting this alpha going as soon as possible, but in reality it looks like we are not going to be making it in October since ironically the pre-order stuff will not be ready until the very last of October. But its not all bad cause I love to polish stuff! I will be working like a beast in the meantime to make the alpha as enjoyable as possible.
While we await the “days of alpha”, I would like to take this opportunity to find out some stuff about who you are but more importantly, what your hardware is! this thread!
If you have questions about the game, please use our Reddit page
Furthermore, I (thewreck) will be idling in the IRC-channel #Cobalt on esper.net. Cya there!
We plan to open up pre-orders in October. Everyone who pre-orders gets access to the alpha which starts at the same time, as well as all versions leading up to the final release.
This will be an opportunity for you to try the game out early, but most of all we are doing this because we need your help in getting the game done. We need input, suggestions, criticism, play-testing, mapping, bug reporting and even more feedback. Basically, Cobalt is not done, so we are asking our community to help us move the game in the right direction.
The alpha will lack features as well as content on top of being buggy, but it will be available to anyone willing to pre-order.
Pre-ordering will be offered at a reduced price compared to the released game.
The alpha will most likely only be for windows, with more platforms coming later.
Today we can announce that we are going to collaborate with Mojang (creators of Minecraft and Scrolls) to bring Cobalt to the masses Mojang will help us with marketing, publicity and distribution, while we continue to develop and add stuff to Cobalt. This is more of a team effort than the usual developer/publisher combo, and the first experimental attempt for Mojang to help another indie game developer to launch their game.
We will go with Mojang to PAX Prime to demo Cobalt and take on challengers at our 2-on-2 Capture the Plug booth. If you are at PAX, make sure you pay us a visit. We have launched a Cobalt-dedicated site at www.PlayCobalt.com with the specifics and a brand new Cobalt trailer!
PS. If you want to contact us, send a tweet in our general direction (@OxeyeGames, @vraket, @jeb_, @Kinten or @anosou), or an email to info@oxeyegames.com
Since the beginning of time we’ve had problems keeping our forums clean from spam. At one point our Dawn of Daria forum had over 30,000 bot accounts, and the forums here at OxeyeGames.com have had their share of dildos and ads for online drug stores. Upgrading the spam filters doesn’t seem to help much, and we’re growing tired of it.
We discussed closing down the forums altogether since it’s easier to contact us via Twitter (@vraket, @kinten, @jeb_ and @anosou) or email anyway, but having forums is a good way of letting players get in touch with each other. So our new idea is to piggy-back on the Reddit and create an Oxeye-related community there, which hopefully will be easier to keep relevant.
Two days ago I played about 1.5 hours of multiplayer Battlefield: Bad Company 2 at an internet café with 2 friends. It brought back a large portion of the joy i had felt while playing the older games in the series, such as codename eagle, 1942, vietnam, and battlefield 2. It was more fun, better looking, more engrossing and more balanced than all of the previous games. The vehicles felt better, the guns felt better. The squad system was better and facilitated me and my 2 friends’ desire to play together…
I had noted some strange things such as not being able to find the repair or healing items for the engineer or medic classes, nor being able to restock on ammo anywhere. I convinced myself I had probably missed something. Ignoring my worries, I left the session with a sense of discovery. I felt like I had missed a great leap in gaming, and that next-gen games had something to offer. I wanted to go back and play again… I even found myself pondering if it would be worth getting the game myself.
The next day I went back for another 2 hours. At first it was even more fun than last time, but then, a creeping feeling of horror came bubbling through the cracks. Something was amiss, and I had felt it for a while. Teammates killed us for no apparent reason, calling us idiots – for as far as we knew – just playing the game. I remembered a button I had seen during level loading… unlock progress? At first I convinced myself I must have misunderstood, but then I saw it again and I had to resort to making myself not believe it – “maybe it was just some side-thing for people who care about useless achievements…” – It wasn’t.
Development is sometimes painful and hard but most of the time it is pure fun! The past couple of days we’ve been hard at work with getting the demo up to date in time for our GDC appearance.
There’s been some major changes to the core concept of the game and for the first time in a while it feels like we’re making some great progress!
I’ll try to set aside some time for a write up of the current state of the game, but for now you’ll have to make do with a play testing video.
We’re speaking Swedish in the video, but hopefully our reactions are sufficient to understand what’s happening!