A Holiday Special by Librus

December 25th, 2014, Cobalt, writing

Hey there, folks! Librus here, the Cobalt community’s resident writer and part-time artist! You may also recognize me from a few Sand In The Gears episodes. For those who know me, yes, it’s about time I get to share my talent with the wonderful chaps at Oxeye. You’ve probably seen my works on the Cobalt Forums, and if not, you should check it out! Wonderful people there. Love it if you could join us!

Now, for today’s little special, I have a Cobalt-Related holiday tale. It’s an old one, back when I was… a grumpier fellow, I’ll just say. I’ll leave it to your crafty imaginations to see where the inspiration from this comes! So gather around, and grab a mug of hot cocoa! Or whatever takes your fancy, rather. Are Metalfaces even capable of drinking, come to think of it…? No matter!

Hit the jump to read!

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This week in Cobalt #3

December 21st, 2014, Cobalt, Game Development, Previews, This Week
Hello again!
Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!
(read more here)
Don’t be a coward, jump onto that beast’s back!
And then try not to fall and get bitten!
Yes, that’s right! In the next update you will be able to tame wild, fearsome beasts like the Sabretooth Hamster and mount them to battle!
After a little while of standing in the beast’s back, however, they will stop looking fearsome to you. Maybe they’ll even look cute. But not to your foes!
The following video displays the ways in which an honorable rider tames beasts -this time a strange case of a non-aggressive Hamster, for which not as much practice is required- and rides them to battle:
Looks like our hero found a worthy opponent! Fair fight.
Sorry! That’s all for today!
Yes, this post is a bit short. But shorter means better, right? Right?
Oh well, guess I heard it wrong. Hope you enjoyed the post though! More next weekend!

Hello again!

Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!

Read More

This week in Cobalt #2

December 14th, 2014, Cobalt, Game Development, Previews, This Week
Welcome back!
As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…
This week, I present to you two new curious throwables that can be quite useful in some situations.
(read more here)
You’re not alone!/Need help?
Beep boop, incoming!
Got trouble with too many enemies? Now you can call for allies that will teleport in faster than a rail bullet (note: not really) to aid you in your fights!
All this technology magic is done using a Robot Beacon, a small gadget with antenna that, once deployed, will emit a signal calling for help.
Spiky red glowing destiny caught mid-flight.
Is the room too full of robots? Did you run out of beacons?
Worry not, because here is the latest weapon designed by and for true hacking geniuses: the hack grenade!
This useful tool will allow you to hack whichever mechanical foe it collides with first, or the nearest unit within a certain range if thrown to the floor. See that predator? It used to mean trouble. Used to.
The hack grenade it’s also quite a better weapon than the hack device; it doesn’t force you to stand still waiting for enemies to kill you while using it. What does that mean? It means you can ride predators to battle! Those baddies will know what it feels like to face such a machine now.
(video here) link to video plz!
In this video you can see how to use both of the above weapons for practical purposes, plus some stealth suit sneakyness!
That’s all for today!
I hope you enjoyed this week’s blog post. While shorter, I’m sure it delivers some of what most of you like the most: action!
Be sure to come back next week to check out what else Cobalt has in store for you!

Welcome back!

As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…

This week, I present to you two new curious throwables that can be quite useful in some situations.

Read More

This week in Cobalt #1

December 8th, 2014, Adventure, Cobalt, Game Development, Previews


Janeator here!

Trif has been quite busy trying to exfiltrate the Oxeye Headquarters and whatnot, so for now I’m in charge of posting on this blog! For those who don’t know me, I’ve been making maps for Cobalt for quite a long time now, and I also hang around a lot in the Cobalt IRC channel.

But that’s probably not what you are here for!
So hit that “read more” button for some…

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Game jam contribution: Healing Date

December 3rd, 2014, Charity, Game Jams, Prototypes

During the weekend we joined the game jam “Games against Ebola”. This is a video of us playing our contribution! If you donated to the campaign, of which all money went to Direct Relief’s ebola fighting efforts, you can now download the game from your humble bundle account page!

These are the studios that participated:
Oxeye Game Studio
Coffee Stain Studios

Cobalt Adventure progress report!

October 30th, 2014, Cobalt, Game Development


For the last 4 weeks we have been doing pre-testing of the next version including adventure mode with selected community members, and so far they have reported 353 bugs/feedbacks/opinions. We have equipped the bug-spray and are now in the process of going through this. We still don’t know when this process will be done, but so far we have tested chapters 1,2,3 and 4 with 5,6 and 7 remaining.

If you didn’t watch the dev-streams, here is screenshot!

If you have any questions, don’t be afraid to comment!

#Cobalt Game Jam 1 Games

September 21st, 2014, Game Development, Game Jams



The games have been made

Hair has been torn

The games must be played

Good times are born

sub-themes: Cat, Slime, Arcade, RTS, Shooter, Fast

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#Cobalt Game Jam 1

September 18th, 2014, Game Development, Game Jams, Indie Life


Deadline has now been reached and that means we are closing the submission bag! (LIBRUS: just slide your game in under the door, noone will know!)


Due to popular demand in the #cobalt channel, the deadline has been extended by 2 hours!


Hello! Since I know many people need an excuse to make a game, we’re going to give you one! We’re hosting a mini game jam in the #cobalt channel on Espernet today! We guarantee

  • No particular amount of exposure!
  • No pressure!
  • No spectacular prices!
  • Lots of fun!
  • A learning experience!


#Cobalt Game Jam 1

Start Date:

Thursday 2014 – 09 – 18, 18:00 CET

End Date:

Sunday 2014 – 09 – 21, 12:00 14:00 CET



Optional Sub-themes:

Cat, Slime, Arcade, RTS, Shooter, Fast

This is for anyone who wants to make a game. If you don’t know how to make a game, maybe today is the day you learn how! Read More

Mojang under new ownership – where does that leave Cobalt?

September 15th, 2014, Cobalt, Microsoft, Mojang

As all of you know we’re developing Cobalt in partnership with Mojang and throughout the process they’ve provided us with much needed support – they’ve provided us with a place to work, they helped us find and form our partnership with Fatshark AB to port the game to console, they helped us in our talks with the owners of the major game consoles currently on the market, they helped us show the game at Pax and at all three Minecons just to name a few business-y things. But first and foremost they’ve made us feel at home in the Mojang family and we’ve made friends for life working with them.

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Intel Report: Actor Emergency

July 23rd, 2014, Cobalt, FabiotheTurtle, Intel Report

Well, you know what they say: Two heads are probably better than one!

Which is why each infiltration mission is carried out by two operatives. Oftentimes you’ll never see the other operative, as they’re only for emergencies, backup, moral support and cookie dispensary.

But why am I telling you this? Agent Trif has been captured, yes, and it is up to me, FabiotheTurtle, to make sure our mission is seen through! And probably save him, but that’s later.

Anyway, what was I saying? Oh yes.

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