December 25th, 2014, Cobalt, writing
Hey there, folks! Librus here, the Cobalt community’s resident writer and part-time artist! You may also recognize me from a few Sand In The Gears episodes. For those who know me, yes, it’s about time I get to share my talent with the wonderful chaps at Oxeye. You’ve probably seen my works on the Cobalt Forums, and if not, you should check it out! Wonderful people there. Love it if you could join us!
Now, for today’s little special, I have a Cobalt-Related holiday tale. It’s an old one, back when I was… a grumpier fellow, I’ll just say. I’ll leave it to your crafty imaginations to see where the inspiration from this comes! So gather around, and grab a mug of hot cocoa! Or whatever takes your fancy, rather. Are Metalfaces even capable of drinking, come to think of it…? No matter!
Hit the jump to read!
December 21st, 2014, Cobalt, Game Development, Previews, This Week
Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!
December 14th, 2014, Cobalt, Game Development, Previews, This Week
As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…
This week, I present to you two new curious throwables that can be quite useful in some situations.
December 8th, 2014, Adventure, Cobalt, Game Development, Previews
Trif has been quite busy trying to exfiltrate the Oxeye Headquarters and whatnot, so for now I’m in charge of posting on this blog! For those who don’t know me, I’ve been making maps for Cobalt for quite a long time now, and I also hang around a lot in the Cobalt IRC channel.
But that’s probably not what you are here for!
So hit that “read more” button for some…
December 3rd, 2014, Charity, Game Jams, Prototypes
During the weekend we joined the game jam “Games against Ebola”. This is a video of us playing our contribution! If you donated to the campaign, of which all money went to Direct Relief’s ebola fighting efforts, you can now download the game from your humble bundle account page!
These are the studios that participated:
Oxeye Game Studio
Coffee Stain Studios
October 30th, 2014, Cobalt, Game Development
For the last 4 weeks we have been doing pre-testing of the next version including adventure mode with selected community members, and so far they have reported 353 bugs/feedbacks/opinions. We have equipped the bug-spray and are now in the process of going through this. We still don’t know when this process will be done, but so far we have tested chapters 1,2,3 and 4 with 5,6 and 7 remaining.
If you didn’t watch the dev-streams, here is screenshot!
If you have any questions, don’t be afraid to comment!
September 21st, 2014, Game Development, Game Jams
THEME WAS: “EVIL”
The games have been made
Hair has been torn
The games must be played
Good times are born
sub-themes: Cat, Slime, Arcade, RTS, Shooter, Fast
September 18th, 2014, Game Development, Game Jams, Indie Life
Deadline has now been reached and that means we are closing the submission bag! (LIBRUS: just slide your game in under the door, noone will know!)
Due to popular demand in the #cobalt channel, the deadline has been extended by 2 hours!
Hello! Since I know many people need an excuse to make a game, we’re going to give you one! We’re hosting a mini game jam in the #cobalt channel on Espernet today! We guarantee
- No particular amount of exposure!
- No pressure!
- No spectacular prices!
- Lots of fun!
- A learning experience!
#Cobalt Game Jam 1
Thursday 2014 – 09 – 18, 18:00 CET
Sunday 2014 – 09 – 21, 12:00 14:00 CET
Cat, Slime, Arcade, RTS, Shooter, Fast
This is for anyone who wants to make a game. If you don’t know how to make a game, maybe today is the day you learn how! Read More
September 15th, 2014, Cobalt, Microsoft, Mojang
As all of you know we’re developing Cobalt in partnership with Mojang and throughout the process they’ve provided us with much needed support – they’ve provided us with a place to work, they helped us find and form our partnership with Fatshark AB to port the game to console, they helped us in our talks with the owners of the major game consoles currently on the market, they helped us show the game at Pax and at all three Minecons just to name a few business-y things. But first and foremost they’ve made us feel at home in the Mojang family and we’ve made friends for life working with them.
July 23rd, 2014, Cobalt, FabiotheTurtle, Intel Report
Well, you know what they say: Two heads are probably better than one!
Which is why each infiltration mission is carried out by two operatives. Oftentimes you’ll never see the other operative, as they’re only for emergencies, backup, moral support and cookie dispensary.
But why am I telling you this? Agent Trif has been captured, yes, and it is up to me, FabiotheTurtle, to make sure our mission is seen through! And probably save him, but that’s later.
Anyway, what was I saying? Oh yes.