Changes are happening, fast. What’s up with the changes to the Arcade? What is the Arcade? Why am I wearing socks?
After a few good days of digging, it’s time to bring the first payload of gold to the surface. The next iteration of project Cobalt is going through the final phase of development, and I’ve found a few changes I want to share before the Kraken is released.
Sometimes, a man inside is all you need to turn a war.
I’m Trif, and I’ve decided to go in.
In fact, we’ve never been dead.
Since the last post we’ve been busy with distilling the game, starting our collaboration with Fatshark to bring Cobalt to Xbox and we’ve been to Minecon.
Being a small team with the main focus to have fun, the development of Cobalt has always been a bit haphazard where we’ve added stuff as we go with less focus on the bigger picture and more attention spent on what felt right at the moment. This has led to, in our opinion, a great platformer but it has also resulted in a lot of features that remain hidden to the average player. When a new player starts up Cobalt, he or she isn’t really introduced to what the game is about. There’s nothing to hold their hand and present them with the experience that is Cobalt, especially not as a single player. I’m not talking about a next-gen like dumbing down of game play, but a coherent presentation of the actual game.
What we have now is a whole bunch of puzzle pieces hovering in the air waiting to be placed in the correct spot. Since starting our collaboration with Fatshark we’ve been busy trimming and arranging all pieces in order to put them down in a presentable larger picture and an enjoyable gaming experience from start to finish.
Hit the jump to read more!
Unfortunately v121 had a serious bug in it which causes all downloaded files to be corrupted. This means:
V122 cannot be auto-updated to! You need to download installer (windows mac) ! If you try to update, your cobalt install will be corrupted. Just reinstall! =D
Hello again! This time we have focused mainly on fixing bugs in v121. When taking this long between updates many things get changed and unfortunately some rather bad ones slipped by, the most annoying one being the broken autoupdater in v121. This should now be fixed, along with a bunch of other things!
Hit the jump for the full change-log
For windows users wanting to update from v120 to v121, you will need to download a new switcheroo.exe and place it in your Cobalt folder, or reinstall directly using the installer. Download the Mac installer here.
To everyone with opengl32.dll problems: Download and install: Openal
To everyone with random engine crashes, make sure you have removed any old openal32.dll in your cobalt folder, and reinstall: Openal
Long time, no see! We have mentioned over the last couple of posts that we are working on the Adventure component of the game. This update will not contain the adventure we built so far since we want to make a good first impression, but it will contain all the improvements, features, tiles, actors and what have you that we have been adding and tweaking for it. So while we have put several months of development into this update, this update does not yet contain the main part of those efforts. The main purpose of this update is:
- Stability and fixing crashes and optimizations.
- First real test of mac support!
- Improvements to editors and lots of new content for mappers including the tile lighting systems!
- Marking the return of more regular updates.
Since this alpha will be the first with Mac / OS X support, please report any problems you encounter specifically on that platform to us!
Hit the jump for the full change log!
Hi again! The last update was some time ago now, too long in fact! This is not a post to announce a new update, but to give some insight into what is going on.
Hit the jump for the full read.
In this post I will talk about:
- Adventure mode!
- Item Comparison
Hit the jump for the full read!